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== Gameduino Shield ==
 
== Gameduino Shield ==
  
Das Gameduino Shield ist eine VGA Karte für den Arduino auf Basis eines Altera FPGA. Es bietet VGA mit Sprites und einen Coprocessor.
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Das Gameduino Shield ist ein Grafik Adapter für den Arduino auf Basis eines Altera FPGA. Es bietet VGA mit Sprites und einen Coprocessor.
  
  
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===== Specifications =====
 
===== Specifications =====
  
* Core Board:Altera EPM3064ACT44 TQFP44
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* video output is 400x300 pixels in 512 colors
* Onboard Clock:50MHz
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* all color processed internally at 15-bit precision
* Downloader:USB-Blaster
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* compatible with any standard VGA monitor (800x600 @ 72Hz)
* JPAG Port,anti-transposition design
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* background graphics
* Operating Voltage:4.8V-5.2V  buiilt-in 3V3 LDO
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** 512x512 pixel character background
* Operating Current:50MA
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**256 characters, each with independent 4 color palette
* Operating Temperature:0 Celsius -85 Celsius
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**pixel-smooth X-Y wraparound scroll
* All I/O use pin to lead out
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* foreground graphics
* Onboard 8-way running water LED,power indication LED.
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** each sprite is 16x16 pixels with per-pixel transparency
* Size:68*53mm
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** each sprite can use 256, 16 or 4 colors
 
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** four-way rotate and flip
 
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** 96 sprites per scan-line, 1536 texels per line
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** pixel-perfect sprite collision detection
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* audio output is a stereo 12-bit frequency synthesizer
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* 64 independent voices 10-8000 Hz
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* per-voice sine wave or white noise
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* sample playback channel
  
 
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Version vom 14. September 2019, 21:25 Uhr

GameDuino Board
GameDuino Board

Gameduino Shield

Das Gameduino Shield ist ein Grafik Adapter für den Arduino auf Basis eines Altera FPGA. Es bietet VGA mit Sprites und einen Coprocessor.



Specifications
  • video output is 400x300 pixels in 512 colors
  • all color processed internally at 15-bit precision
  • compatible with any standard VGA monitor (800x600 @ 72Hz)
  • background graphics
    • 512x512 pixel character background
    • 256 characters, each with independent 4 color palette
    • pixel-smooth X-Y wraparound scroll
  • foreground graphics
    • each sprite is 16x16 pixels with per-pixel transparency
    • each sprite can use 256, 16 or 4 colors
    • four-way rotate and flip
    • 96 sprites per scan-line, 1536 texels per line
    • pixel-perfect sprite collision detection
  • audio output is a stereo 12-bit frequency synthesizer
  • 64 independent voices 10-8000 Hz
  • per-voice sine wave or white noise
  • sample playback channel


Web Links